Exhibition Design & Development
- Mohammed Belhorma

- Oct 2
- 1 min read
Updated: Oct 14
My “toolkit” is about the equation we create each time by combining storytelling with software and hardware to connect disciplines: science, design, communication, and narrative.
The Toolkit: Capabilities Driving Innovation
An exhibition is a room where you create a journey; it’s that simple, and a little more complicated.
People move through ideas and stories at their own rhythm. Everyone is different, yet you are building one exhibition for everyone. When it comes to providing the same experience to all visitors, your space will never feel big enough, and your budget will never be sufficient.
My role is to bring some craft to resolve this dilemma between the ambition of the target you want to reach and the resources you actually have, in time, space, and budget.
To do so, my know-how includes:
Layering curiosity, stimulation, and fun with comprehension: making complex content accessible without dumbing it down.
Leading multilingual content development teams, coordinating curators, architects, and technicians, and managing conservation protocols for fragile collections.
Prioritising accessibility and visitor flow, for me, the true markers of a good exhibition, and the best way to individualise the visitor experience without expanding your resources.
Research & Documentation
Reflection is part of the craft.
I publish, lecture, and collaborate academically — from Bristol University Press to independent magazines.
Documentation isn’t bureaucracy; it’s what feeds creativity at the start of any project and ensures that knowledge outlives the work that produced it. It nourishes future colleagues and preserves an institution’s culture and memory.



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